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manual:subwaysim:map_construction

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Map Construction

This section provides everything you need to build maps for SubwaySim 2 — from creating a new level to preparing it for use in the game.

You will learn how to:

  • Set up and prepare a level
  • Migrate assets safely into your own plugin
  • Build railway infrastructure using the Railtool
  • Configure AI timetables
  • Prepare and package your map for use in SubwaySim 2

The following chapters guide you step by step through the complete map creation workflow.


Learn how to create and prepare a level inside the Modding SDK, including world partition setup, lighting for editor use, and basic map configuration.

Understand how to safely migrate assets between plugins without breaking references, and how to reuse SDK and sample content in your own map.

The central tool for building railway infrastructure.

  This section explains the complete Railtool workflow and is divided into the following subchapters:
  
  * [[manual:subwaysim:map_construction:creating_superstructure|Creating a Superstructure]]  
    Learn how to create or migrate Superstructure data assets that define the physical and visual properties of tracks.
  
  * [[manual:subwaysim:map_construction:laying_tracks|Laying Tracks]]  
    Place track splines, curves, and standard switches to build a drivable rail network.
  
  * [[manual:subwaysim:map_construction:importing_switches|Importing Switches]]  
    Optional step for advanced setups, covering complex switch constructions such as double crossovers or special switch types.

Discover how to configure AI timetables, including station stops, routing behavior, and scheduling logic.

Learn the final steps required to register your map, validate all required data, and make it ready for use in the game.

Package your map and all related content into a final `.pak` file that can be loaded by SubwaySim 2.


Together, these chapters provide a complete overview of the entire map creation pipeline — from the first empty level to a fully functional, packaged map ready to be used in SubwaySim 2.


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All trademarks and registered trademarks are the property of their respective owners. This Wiki is provided for documentation and modding purposes only.

2025/12/12 12:06 · dcs
manual/subwaysim/map_construction.1767115836.txt.gz · Last modified: by dcs

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