Table of Contents

Exporting Assets

This section explains how to export an Unreal Engine asset (uasset) — such as a Static Mesh or Skeletal Mesh — back into the FBX format.

This is especially useful when you need reference meshes, for example:


Selecting the Asset to Export

First, locate the mesh you want to export in the Content Drawer.

This can be:

Once you have found the asset:

Choosing the Export Location

After selecting Export, a file dialog will appear.

Unreal Engine will now open the export settings dialog.


Export Settings

In the export settings window, you can choose which parts of the mesh should be exported.

This includes:

For reference purposes, we usually only need the base mesh.

Set the checkboxes according to the reference image:


Using the Exported FBX

After confirming the export:

The exported mesh can now be used as a reference for:


Exporting assets in this way allows you to work accurately and consistently when creating new content based on existing SubwaySim 2 assets.