This section explains how to export an Unreal Engine asset (uasset) — such as a Static Mesh or Skeletal Mesh — back into the FBX format.
This is especially useful when you need reference meshes, for example:
First, locate the mesh you want to export in the Content Drawer.
This can be:
Once you have found the asset:
After selecting Export, a file dialog will appear.
Unreal Engine will now open the export settings dialog.
In the export settings window, you can choose which parts of the mesh should be exported.
This includes:
For reference purposes, we usually only need the base mesh.
Set the checkboxes according to the reference image:
After confirming the export:
The exported mesh can now be used as a reference for:
Exporting assets in this way allows you to work accurately and consistently when creating new content based on existing SubwaySim 2 assets.