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manual:subwaysim:vehicle_development:vehicle_lua

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manual:subwaysim:vehicle_development:vehicle_lua [2026/01/13 08:43] dcsmanual:subwaysim:vehicle_development:vehicle_lua [2026/01/13 19:57] (current) dcs
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  author = "$GameDeveloper",  author = "$GameDeveloper",
  
- emptyMass = 37.0, + emptyMass = 37.0, 
- vmax = 70,+ vmax = 70,
  
- length = 12.64,+ length = 12.64,
  frontToFirstBogie = 2.53,  frontToFirstBogie = 2.53,
  rearToLastBogie = 2.53,  rearToLastBogie = 2.53,
Line 834: Line 834:
  
 With this section completed, the vehicle and its AI train compositions are fully registered and can be used by SubwaySim 2. With this section completed, the vehicle and its AI train compositions are fully registered and can be used by SubwaySim 2.
 +
 +----
 +
 +===== What's Next? =====
 +
 +This page covered the setup of a **simple vehicle.lua**, mainly intended for AI-operated trains.
 +
 +If you want to create more advanced vehicles — such as player-driven trains, vehicles with interactive cabs, advanced systems, or extended logic — you will find further detailed information in the following chapters:
 +
 +  * **[[manual:subwaysim:vehicle_development:complex_vehicle_blueprint|Complex Vehicle Blueprint]]**  
 +    Learn how to build advanced vehicle Blueprints with interactive components, cab logic, and extended systems.
 +
 +  * **[[manual:subwaysim:vehicle_development:complex_vehicle_lua|Complex Vehicle.lua]]**  
 +    Explore advanced Lua setups including player controls, extended systems, and complex vehicle behavior.
 +
 +These chapters expand on the foundations explained here and guide you step by step towards fully-featured, player-ready vehicles.
 +
 +
  
  
 {{page>manual:footer}} {{page>manual:footer}}
  
manual/subwaysim/vehicle_development/vehicle_lua.1768290207.txt.gz · Last modified: by dcs

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