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manual:subwaysim:map_construction:build_mod [2025/12/12 12:52] – [Installing the Mod in SubwaySim 2] dcsmanual:subwaysim:map_construction:build_mod [2026/01/09 14:09] (current) – [Preparing the BuildMod.bat] dcs
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 Before a mod can be used in SubwaySim 2, it must be converted into a format that the game can read. This process is required because of how Unreal Engine handles assets and game content. Before a mod can be used in SubwaySim 2, it must be converted into a format that the game can read. This process is required because of how Unreal Engine handles assets and game content.
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 Inside the file, you will see several entries. Only the following ones are relevant and must be checked or adjusted: Inside the file, you will see several entries. Only the following ones are relevant and must be checked or adjusted:
  
-set DLC_NAME=SubwaySim_SDK_Testplugin   +  * set DLC_NAME=SubwaySim_SDK_Testplugin   
-set LEVEL_PATH=Level/Testmap   +  set LEVEL_PATH=Level/Testmap   
-set ENGINE_ROOT=C:\Program Files\Epic Games\UE_5.4+  set ENGINE_ROOT=C:\Program Files\Epic Games\UE_5.4 
 + 
 +{{:manual:subwaysim:build_mod:buildmod3.png?nolink&400|}}
  
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 A console window will open and ask: **Build the NavMesh for level (y/N):** A console window will open and ask: **Build the NavMesh for level (y/N):**
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 +{{:manual:subwaysim:build_mod:buildmod1.png?nolink&600|}}
  
 Press y and Enter to rebuild the Navigation Mesh, or press N to skip this step. Press y and Enter to rebuild the Navigation Mesh, or press N to skip this step.
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 When finished, the generated .pak file will automatically be moved into the Output folder located in the SDK root directory. When finished, the generated .pak file will automatically be moved into the Output folder located in the SDK root directory.
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 +{{:manual:subwaysim:build_mod:buildmod2.png?nolink&600|}}
  
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 ''%userprofile%\Documents\My Games\SubwaySim 2\Mods'' ''%userprofile%\Documents\My Games\SubwaySim 2\Mods''
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 +----
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 +===== Testing Lua scripts without rebuilding the mod =====
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 +  * Create an empty folder for your plugin ''%userprofile%\Documents\My Games\SubwaySim 2\Mods\YourName_YourMod\''.
 +  * Copy the Lua scripts from your Lua folder inside this folder maintaing the same folder structure.
 +  * The game will now use the Lua scripts from this folder if they exist, otherwise it falls back to the mod itself.
  
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 Your mod is now ready to be used in SubwaySim 2. Have fun testing your content! Your mod is now ready to be used in SubwaySim 2. Have fun testing your content!
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 +{{page>manual:footer}}
  
manual/subwaysim/map_construction/build_mod.1765540375.txt.gz · Last modified: by dcs

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