manual:subwaysim:map_construction:build_mod
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| manual:subwaysim:map_construction:build_mod [2025/12/12 12:52] – [Installing the Mod in SubwaySim 2] dcs | manual:subwaysim:map_construction:build_mod [2026/01/09 14:09] (current) – [Preparing the BuildMod.bat] dcs | ||
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| Before a mod can be used in SubwaySim 2, it must be converted into a format that the game can read. This process is required because of how Unreal Engine handles assets and game content. | Before a mod can be used in SubwaySim 2, it must be converted into a format that the game can read. This process is required because of how Unreal Engine handles assets and game content. | ||
| - | |||
| ---- | ---- | ||
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| Inside the file, you will see several entries. Only the following ones are relevant and must be checked or adjusted: | Inside the file, you will see several entries. Only the following ones are relevant and must be checked or adjusted: | ||
| - | set DLC_NAME=SubwaySim_SDK_Testplugin | + | * set DLC_NAME=SubwaySim_SDK_Testplugin |
| - | set LEVEL_PATH=Level/ | + | |
| - | set ENGINE_ROOT=C: | + | |
| + | |||
| + | {{: | ||
| ---- | ---- | ||
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| A console window will open and ask: **Build the NavMesh for level (y/N):** | A console window will open and ask: **Build the NavMesh for level (y/N):** | ||
| + | |||
| + | {{: | ||
| Press y and Enter to rebuild the Navigation Mesh, or press N to skip this step. | Press y and Enter to rebuild the Navigation Mesh, or press N to skip this step. | ||
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| When finished, the generated .pak file will automatically be moved into the Output folder located in the SDK root directory. | When finished, the generated .pak file will automatically be moved into the Output folder located in the SDK root directory. | ||
| + | |||
| + | {{: | ||
| ---- | ---- | ||
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| '' | '' | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Testing Lua scripts without rebuilding the mod ===== | ||
| + | |||
| + | * Create an empty folder for your plugin '' | ||
| + | * Copy the Lua scripts from your Lua folder inside this folder maintaing the same folder structure. | ||
| + | * The game will now use the Lua scripts from this folder if they exist, otherwise it falls back to the mod itself. | ||
| ---- | ---- | ||
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| Your mod is now ready to be used in SubwaySim 2. Have fun testing your content! | Your mod is now ready to be used in SubwaySim 2. Have fun testing your content! | ||
| + | |||
| + | {{page> | ||
manual/subwaysim/map_construction/build_mod.1765540375.txt.gz · Last modified: by dcs
